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Mision

Pushing the boundaries of creative design, and innovation through continuous integration of latest technology.

Vision

Designing the future of human interaction with technology.

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About Alin Bolcas

I have nearly a decade of experience in VFX, creating hero characters for major productions such as the Sonic the Hedgehog series, Dungeons & Dragons, Prehistoric Planet, and Maleficent: Mistress of Evil.

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With a strong foundation in traditional arts, computer science, and generalist expertise across CGI pipelines, I specialise in character concept design and development. I’m most inspired when solving complex creative and technical challenges through close collaboration with world-class talent to deliver the highest standard results.

 

With the rise of AI technology, I’ve been actively involved in exploring, learning, and integrating AI into traditional CGI workflows - leveraging its potential to enhance creative processes, accelerate design iteration, enrich visual storytelling, and ultimately expand human capability.

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Skills

  • Character Design & Concept Art: Proven expertise in developing hero characters and product designs with commercially successful visual quality and style.

  • Technical Modeling & Detailed Sculpting: Skilled in building animation-ready topology, UDIM-based UV workflows, and high-detail sculpting in ZBrush.

  • Facial Expression Blendshapes: Specialised in FACS-based blendshape systems for both realistic and stylised characters, ensuring stable and expressive facial performances.

  • PBR Texturing & Look Development: Expert in Substance Painter and procedural shading workflows, creating high-quality, physically based materials for VFX and real-time pipelines.

  • AI development & Scripting: Deep understanding of generative AI, transformers, and neural architectures applied to creative workflows and automation.

  • CGI & VFX Expertise: Strong foundation in full-cycle VFX production, shader programming, lighting principles, and rendering techniques.

  • Traditional Arts & Anatomy: Experienced in clay sculpting, life drawing, and expert anatomy knowledge (human & animal), bringing strong artistic foundation to digital work.

  • Teamwork & Client Communication: Experienced in team-driven environments, with strong communication skills, a mentorship mindset, and a collaborative approach to solving cross-department challenges.

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Software

Mastery of

ZBrush, Maya, Blender, Substance Painter, Photoshop, Python

 

Proficient in

Substance Designer, Houdini, Katana, Unity, Unreal, Nuke, Marvelous Designer, C++, API

 

Render Engines:

Cycles, Arnold, Renderman, Vray, OpenGL

 

AI frameworks:

OpenAI, Langchain, StableDiffusion, ElevanLabs, Replicate, Fal, Flux, Veo2, Sora, ComfyUI

  • procreate
  • nomad
  • zbrush
  • nayaaa
  • blender
  • marv
  • SPSPPS
  • photoshop
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Contact

Sent!

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