

About Alin Bolcas
I have nearly a decade of experience in VFX, creating hero characters for major productions such as the Sonic the Hedgehog series, Dungeons & Dragons, Prehistoric Planet, and Maleficent: Mistress of Evil.
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With a strong foundation in traditional arts, computer science, and generalist expertise across CGI pipelines, I specialise in character concept design and development. I’m most inspired when solving complex creative and technical challenges through close collaboration with world-class talent to deliver the highest standard results.
With the rise of AI technology, I’ve been actively involved in exploring, learning, and integrating AI into traditional CGI workflows - leveraging its potential to enhance creative processes, accelerate design iteration, enrich visual storytelling, and ultimately expand human capability.

Skills
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Character Design & Concept Art: Proven expertise in developing hero characters and product designs with commercially successful visual quality and style.
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Technical Modeling & Detailed Sculpting: Skilled in building animation-ready topology, UDIM-based UV workflows, and high-detail sculpting in ZBrush.
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Facial Expression Blendshapes: Specialised in FACS-based blendshape systems for both realistic and stylised characters, ensuring stable and expressive facial performances.
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PBR Texturing & Look Development: Expert in Substance Painter and procedural shading workflows, creating high-quality, physically based materials for VFX and real-time pipelines.
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AI development & Scripting: Deep understanding of generative AI, transformers, and neural architectures applied to creative workflows and automation.
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CGI & VFX Expertise: Strong foundation in full-cycle VFX production, shader programming, lighting principles, and rendering techniques.
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Traditional Arts & Anatomy: Experienced in clay sculpting, life drawing, and expert anatomy knowledge (human & animal), bringing strong artistic foundation to digital work.
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Teamwork & Client Communication: Experienced in team-driven environments, with strong communication skills, a mentorship mindset, and a collaborative approach to solving cross-department challenges.

Software
Mastery of
ZBrush, Maya, Blender, Substance Painter, Photoshop, Python
Proficient in
Substance Designer, Houdini, Katana, Unity, Unreal, Nuke, Marvelous Designer, C++, API
Render Engines:
Cycles, Arnold, Renderman, Vray, OpenGL
AI frameworks:
OpenAI, Langchain, StableDiffusion, ElevanLabs, Replicate, Fal, Flux, Veo2, Sora, ComfyUI
