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Default Human - Base Mesh

Generic full-body human basemesh for character work

Default Human - Base Mesh - 1

Overview

A generic human basemesh built as a starting point for humanoid characters.

What’s Included

  • Full body, teeth, and nails
  • Fully UVed across 10 UDIMs, perfectly symmetrical
  • Clean quad topology with anatomically-informed edge flow
  • Multiple export formats: OBJ, FBX, Blender

Notes

  • The FBX and OBJ exports are scaled 10x smaller than the Maya scene - ZBrush handles scale better this way. Remember to scale back up when switching between DCCs.
  • Work in progress - topology has flaws but gets the job done. Updates will come as the mesh proves useful in production.

Built For

  • Character artists needing a reliable starting point
  • Sculpting workflows in ZBrush, Blender, or any DCC
  • Game and film character pipelines
  • Anatomy study and reference

Compatibility

Blender 3.6+Blender 4.0+ZBrushMayaAny DCC (OBJ/FBX)
basemeshcharactertopologysculptinganatomyblenderzbrush
$+

One-time payment · Commercial license · $0+ minimum

Version1.0.0
Updated2/28/2026
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