Assets
Default Human - Base Mesh
Generic full-body human basemesh for character work
Overview
A generic human basemesh built as a starting point for humanoid characters.
What’s Included
- Full body, teeth, and nails
- Fully UVed across 10 UDIMs, perfectly symmetrical
- Clean quad topology with anatomically-informed edge flow
- Multiple export formats: OBJ, FBX, Blender
Notes
- The FBX and OBJ exports are scaled 10x smaller than the Maya scene - ZBrush handles scale better this way. Remember to scale back up when switching between DCCs.
- Work in progress - topology has flaws but gets the job done. Updates will come as the mesh proves useful in production.
Built For
- Character artists needing a reliable starting point
- Sculpting workflows in ZBrush, Blender, or any DCC
- Game and film character pipelines
- Anatomy study and reference
Compatibility
basemeshcharactertopologysculptinganatomyblenderzbrush
$+
One-time payment · Commercial license · $0+ minimum
Secure checkout via Stripe
